NES Emulator: Day 1 - 4

It's time to start writing an NES emulator! I have decided to use Visual Studio 2008 as my environment, libSDL for graphics/input/sound, and C++ as the programming language. I am very comfortable with all 3 of these, and will help ease development time and difficulty.

I have also found the following documents, and will be using them exclusively (unless later noted) to develop this emulator:
http://nesdev.parodius.com/NESDoc.pdf (General complied NES info)

I have decided for the time being that I will not impliment a plugin interface. However, I will componentize the code into classes that can be accessed easily. This means that input, sound, and video will be done inside classes, and the outer program can get/send data as needed in a generic way.

I will not worry about a pretty GUI for now -- those things are obvious and can be done after all the other work is finished.

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