OK, now that the CPU is working good, I have gotten my hands on a handful of timer roms to check the order of things. I want this emulator to be as close to the real NES as possible, so it is my goal to be able to pass every one of these test roms if at all possible (they all claim to pass on real NES hardware). This means when I get back into writing my PPU, I'm going to have to pay close attention to the clock cycles and how they sync together. I already had to add a delay cycle count for interupts.
Anyway, here's a picture of nestress with a not-broken CPU:
Notet that the numbers above the PPU Test line ARE there when ran in other emulators as well. This screen looks (sans color) exactly as it should; a bit better than what it looked like a few days ago I say.
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